So, it turns out that having a baby limits the time that you can spend on your hobbies. Who’d have thought it?!
I’ve not really been able to get a lot done recently but as we’ll be moving house soon I felt that it was a good “target” to have all my outstanding models painted by the middle/end of May. A pretty fair target, though when you can only get 4 or 5 hours total hobby in a week, it doesn’t go far!
This also led me to change the way that I think about painting my models. In the past, I’ve tried to paint every model to the best standard that I can, as I’m sure most other people do, however, I’ve started to realise that, for me at least, this isn’t necessary. Take Poxwalkers for example; why exactly would I need to spend a long time painting something that’s going to get shot to bits early in a game/is a disposable unit – a classic meatshield?
Take the guy above who was built and painted in probably about 40 minutes. Granted, the base and the arm needs painting but everything else is OK. Yeah, it won’t win any awards but I’d be kidding myself if I thought I could paint one that could, plus I genuinely don’t feel like spending an extra couple of hours highlighting etc. would actually improve the model that much.
The quote “quantity has a quality all of its own” is my new mantra when it comes to painting units like this. A shambling horde of “OK” painted Poxwalkers WILL look decent on a good gaming surface (at least from 2 feet away!).
I’m taking a similar approach to the Cadian squad I’m currently working on alongside the Poxwalkers. I’d normally part build them, then paint them so I can get all the detail but with these, I thought “why bother?” You can’t even see a lot of the detail when they’re fully built anyway so that’s now classed as a waste of time in my eyes. I might do some edge highlighting on the obvious elements e.g. the lasgun, but other than that it’s going to be nothing fancy. I think I will throw some weathering powder on the boots etc. when they’re finished, just to try and tie everything together.